#ifndef __videopicture_queue_h__
#define __videopicture_queue_h__

#include "SDL.h"

typedef struct VideoPicture {
	SDL_Overlay *pBmp;
	int width;
	int height;
	bool allocated;

	VideoPicture() {
		pBmp = NULL;
		width = 0;
		height = 0;
		allocated = false;
	}
} VideoPicture;

class VideoPictureQueue{
public:
	VideoPictureQueue();
	~VideoPictureQueue();


};


#endif